This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Kingdom Hearts for PlayStation 2. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
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Beat Cereberus In Hades Cup[edit]
Assign to your magic shortcut 'cure,' 'cura,' or 'curaga' for easy access. Once the battle starts, jump onto Cereberus' back and lock target onto one of the outer heads. Wait for Cereberus to stop spewing dark magic and fireballs, while you are on its back, the dark magic, and fireballs wont be able to reach you. Once Cereberus starts bitting, jump off of Cereberus' back to attack its heads, until Cereberus backs off to smack the ground with its body.
Answer Me These Questions Three[edit]
At the very begining of the game when you are asked three questions, pick the top answers to level up faster generally, pick the bottom answers to level up slower generally.
Secret Bosses[edit]
The game includes a few secret battles that may be worth the trouble, especially a couple of new ones that have been added to the American version. All of these are insanely hard, though, and for experts only.
Sephiroth: The Platinum Match at the Coliseum becomes available after locking the Hollow Bastion Keyhole.
Ice Titan: The Gold Match at the Coliseum shows up after beating the Hades Cup.
Phantom: Visit the Clock Tower in Neverland after locking the Hollow Bastion Keyhole.
Kurt Zisa: Talk to the Carpet in Aladdin's House after locking the Hollow Bastion Keyhole.
Secret Ending[edit]
To get a secret ending movie, beat the game with 99 Dalmatians, all Keyholes locked including the Hundred Aker Wood, and the Hades Cup completed.
Postcards /Rewards[edit]
There are 10 Postcards in Traverse Town. Collect them all and toss them in the mailbox in District 1 to earn items. Here's where they are:
Climb to the roof of the Accessory Shop.
Hit the fan in the Item Shop.
Blue Trinity near the Item Shop in District 1.
Crack open the blue safe in District 1 after finishing the area the first time.
Jump up to the awning of the shoe store in District 2.
After locking the Traverse Town Keyhole, look at the paper on the wall in the Item Workshop.
Cast Thunder on the wires in District 3, then step on the three buttons in the Gizmo Shop to set it in motion. Examine the clock on the wall to get two cards.
Obtained by number 7.
Also after locking the Keyhole, climb to the top of the Gizmo Shop, follow the path from roof to roof, and take the secret entrance to District 3. There's a postcard in the corner there.
After clearing Monstro, Geppetto sets up shop in District 1. Go look in a pot on his shelf for the last card.
The rewards from card to card go like this:
Cottage
Mythril Shard
Mega-Potion
Mega-Ether
Mythril
Elixir
Megalixer
Orichalcum
Defense Up
Power Up
Mini-Games[edit]
After completing the second Traverse Town quest, an old book appears in Merlin's House. Specifically, it's a copy of Winnie-the-Pooh, although it's missing a few pages. To restore the different locations to Pooh's world, and in the process unlock a wide selection of mini-games and hidden items, find the following Torn Pages:
Traverse Town: Rescue 51 Dalmatians.
Agrabah: Dark Chamber in the Cave of Wonders.
Monstro: Chamber 6.
Halloweentown: The bookcase in the Doctor's Lab.
Atlantica: Ariel's Grotto.
Note that you can find the pages in any order -- the sections of the Wood are unlocked in the same order regardless of which pages you bring back when.
Coliseum Tournaments[edit]
After clearing the Olympus Coliseum area, Sora and company can periodically go back to test their skills in the games and earn fabulous prizes. Keep an eye out for announcements from Chip and Dale after completing major areas -- they'll pipe up and mention when a new tournament has ensued.
When first entering a tournament, the whole party goes. After beating it the first time as a team, Sora can then enter solo, in either an ordinary progression or a high-speed time attack battle. All three of these methods net different prizes, so try all of them to rack up the most goods.
Here's the complete listing of tournaments and competitors (and since we're using the proper names for the monsters here, refer to the Monsters section to figure out what's what -- for example, a 'Powerwild' is one of the Monkey Heartless from Deep Jungle).
Phil Cup This is the first tournament, which begins after Sora locks the Traverse Town Keyhole.
4 Powerwilds, 3 Soldiers
1 Powerwild, 2 Green Requiems, 2 Red Nocturnes, 5 Yellow Operas
1 Hammerlegs, 4 Powerwilds
5 Red Nocturnes, 5 Yellow Operas
1 Large Body, 5 Powerwilds
1 Gauntlets, 3 Blue Rhapsodies, 4 Shadows
2 Large Bodies, 6 Green Requiems
1 Gauntlets, 1 Hammerlegs, 4 Powerwilds
1 Armored Torso, 4 Yellow Operas, 4 Blue Rhapsodies.
Beat the Phil Cup to earn an upgrade to Sora's command of the Gravity spell.
Pegasus Cup The second tournament is tougher, and features some familiar faces at the very end. This tournament becomes available after the party completes the Monstro area.
2 Search Ghosts, 1 Bandit, 3 Air Soldiers
4 Shadows, 3 Barrel Spiders, 2 Bandits
2 Large Bodies, 1 Pot Spider, 1 Barrel Spider, 1 Fat Bandit
5 Pot Spiders, 3 Yellow Operas, 2 Green Requiems
4 Search Ghosts, 2 Fat Bandits
3 Black Fungi
5 Pot Spiders, 5 Barrel Spiders
3 Fat Bandits, 3 Large Bodies
Leon and Yuffie
Yep, the bosses of this tournament are our friendly bounty hunters from Traverse Town. Yuffie is the one to smack first, since she possesses healing abilities, and the clever fighter can knock her shuriken back at her. Against Leon, get well out of the way when he charges up his Gunblade for a running slash. Victory earns the Strike Raid ability for Sora.
Hercules Cup Finish out the second ring of areas, including sealing off Halloweentown and Neverland, to unlock the third Cup. This one is quite tough, and features the return of Cloud in the middle of the ladder. However, the party wins some great extras for completing this tournament.
5 Gargoyles, 3 Shadows
4 Wight Knights, 2 Barrel Spiders, 1 Air Pirate
4 Pirates, 1 Battleship
4 Gargoyles, 3 Wight Knights
1 Rare Truffle (cast Gravity to beat him)
Cloud
2 Air Pirates, 2 Pirates, 2 Gargoyles, 1 Wight Knight
2 Pirates, 2 Battleships, 1 Air Pirate
Hercules
Hercules himself is pretty tough, although perhaps not quite as tough as Cloud, who is as annoying as Riku. Herc is invulnerable at times, though, while he's glowing yellow. To kill that invulnerability, bean him with a barrel (especially when he says 'Hey, give up yet?' and poses), then attack while he's briefly vulnerable.
Finishing the Hercules Cup nets all kinds of stuff. Goofy gets Herc's Shield, Sora gets the Metal Chocobo keychain after beating Cloud and the Olympia keychain for finishing the first three tournaments, and beating the tournament also opens up the potential to use Yellow Trinity points. The first Yellow Trinity to hit is in the lobby of the Coliseum, where Sora can lock the Coliseum Keyhole.
Trinity Points[edit]
Trinity Points are special spots where the three main party members -- Sora, Donald, and Goofy -- can make strange things happen. There are five main types: Blue, Red, Green, Yellow, and White, acquired in that order. As with Dalmatians, Trinity Points gradually become accessible as the game goes on. Revisit old areas with these new abilities to pick up hidden items.
Blue: Trinity Jump -- the party hops up somewhere, or calls down an item. Earned after clearing Traverse Town the first time.
Red: Trinity Smash -- the party breaks through a barrier. Earned after clearing the first ring of four worlds.
Green: Trinity Ladder -- the party climbs up to a high place. Earned after clearing Agrabah.
Yellow: Trinity Push -- the party shoves something out of the way. Earned after defeating Hercules in the Colosseum tournament.
White: Trinity Touch -- the party touches weapons, and something appears. Earned after the first battle with Riku in the Hollow Bastion.
Traverse Town Blue: First District, by the cafe; First District, by the world exit; Third District, up in the corner behind the fountain; Merlin's House, by the save point. Red: First District, alleyway; Second District, by the grate to the Secret Waterway; Second District, atop the Gizmo Shop. Green: Cid's Accessory Shop. Yellow: Behind Merlin's House. White: In the Secret Waterway, by Leon.
Wonderland Blue: Lotus Forest, in the grove near the entrance; Lotus Forest, farther toward the back. Green: Rabbit Hole, near the save point; Bizarre Room, in the empty fireplace. White: Lotus Forest, on the other side of the picture in the Bizarre Room.
Olympus Coliseum Blue: By the gates, on the left side; By the gates, on the right side. Green: In front of the Coliseum gates. Yellow: In the lobby, by the stone block. White: In front of the Coliseum gates.
Deep Jungle Blue: In Jane's Camp; On a high platform in Climbing Trees. Green: Center of the Treetop. White: In the Waterfall Cavern, in front of the Keyhole.
Agrabah Blue: Bazaar, atop a platform; Cave of Wonders, in the Silent Chamber. Red: Cave of Wonders, in the Treasure Room. Green: Storage Room, off the Plaza. Yellow: Cave of Wonders, in the Hall. White: Cave of Wonders, in the main entrance.
Monstro Blue: Mouth, atop a platform; Throat, on one of the spiral platforms; Chamber 5. Green: Mouth, on the roof of Geppetto's shelter. White: Chamber 6.
Halloweentown Red: In the entrance to Oogie's Manor, only available before defeating Oogie. White: Moonlight Hill.
Atlantica White: Triton's Palace, in the center beneath the purple shell.
Neverland Green: Ship's Cabin, at the entrance to Hook's cabin. Yellow: Ship's Hold, on a platform halfway up to the top. White: Up on the deck of the ship.
Hollow Bastion Blue: Great Crest, after the large platform battle; hidden in the Dungeon. Green: On the second floor of the Library. Red: Entrance Hall, second level, in front of the statue. White: Halfway to the top of the Rising Falls.
Dalmation Locations[edit]
Pongo and Perdy's 99 puppies are lost throughout the various worlds, and Sora can earn some valuable rewards by finding all of them. The Dalmatians are located in sets of 3, 33 sets in all, mostly in treasure chests located throughout every world.
When hunting for Dalmatians, remember that some of them require abilities that the party hasn't acquired yet. The quest backtracks through areas like Traverse Town multiple times, so don't go crazy looking for Dalmatians that it seem to be impossible to reach. Chances are, the game will bring Sora back there with the tools necessary to grab those Dalmatians later on.
Traverse Town 1, 2, 3: The seemingly unreachable island across from Merlin's House. Come here after acquiring the Glide ability in Neverland, well into the game. Then it's easy to fly to the island. 4, 5, 6: Behind the Red Trinity in the District 1 alley. Come here after acquiring the Red Trinity ability, once all of the first ring of worlds is cleared. 7, 8, 9: In the Item Workshop, above Cid's Accessory Shop. Reach this by using the Green Trinity in the Shop. 10, 11, 12: Hidden in the Secret Waterway, again blocked by a Red Trinity.
Wonderland 13, 14, 15: On a high platform in the Queen's Castle, reachable via a hidden exit in the Lotus Forest -- above and to the right of the main entrance to the Forest. 16, 17, 18: On one of the high platforms in the Lotus Forest. 19, 20, 21: In the Tea Party Garden. Sora needs the High Jump ability to get here, so come back after completing the Monstro area. 58, 59, 60: In another nook in the Queen's Castle -- turn the faucet in the Bizarre Room and jump in the pot.
Olympus Colosseum 22, 23, 24: In the Blue Trinity to the right of the main gate.
Deep Jungle 25, 26, 27: On the far end of the Hippo Lagoon, easy to reach. 28, 29, 30: In the Vines 2 area, reachable by climbing the ivy in the Hippos' Lagoon and swinging over to the far platform. 31, 32, 33: In the Blue Trinity in the Climbing Trees area. 34, 35, 36: In the Blue Trinity in the Camp area.
Agrabah 37, 38, 39: In a chest in Aladdin's House. 46, 47, 48: On a high point in the Palace Gates area, reachable with the High Jump ability. 49, 50, 51: In the entrance area to the Cave of Wonders. 52, 53, 54: Accessible by bouncing up atop a treasure pile in the Treasure Room -- Aladdin must be in the party.
Halloweentown 40, 41, 42: In the Bridge area, just before the entrance to Oogie's Manor. 64, 65, 66: In a treasure chest in the Graveyard, which remains hidden until after Oogie is destroyed and Sora seals the Keyhole. 67, 68, 69: In Guillotine Square -- pull the bellrope at Jack's front door and look below the front stairs. 70, 71, 72: In Guillotine Square, atop the gray pumpkin. You need the Glide ability to float there.
Monstro 55, 56, 57: In Chamber 3. 73, 74, 75: Atop a stack of jetsam in the Mouth, reachable after the water level drops. 76, 77, 78: In another part of Chamber 3 -- try all the possible entrances. 79, 80, 81: In Chamber 5.
Neverland 43, 44, 45: In a corner of the Clock Tower. 82, 83, 84: On a beam in the Ship's Hold -- fly there after gaining the flight power. 85, 86, 87: Yellow Trinity in the Ship's Hold. 88, 89, 90: Chest in the Captain's Cabin, after Shadow Sora battle.
Hollow Bastion 61, 62, 63: In the Grand Hall, accessible the second time you visit here. 91, 92, 93: Bottom of the Rising Falls. 94, 95, 96: Castle Gates, cast Gravity on the floating chest. 97, 98, 99: High Tower, cast Gravity on the floating chest.
As the party gathers Dalmatians, go back to Pongo and Perdy's house in Traverse Town to periodically receive rewards. It's also cute to check out the Dalmatians at play, as the house gradually fills up.
Here's the reward structure for snagging all the Dalmatians:
12 puppies: Curaga-G Gummi Block 21 puppies: Firaga-G Gummi Block 30 puppies: Thundara-G Gummi Block 42 puppies: Mythril Shard (weak!) 51 puppies: Torn Page, Mythril (sweet!) 60 puppies: Megalixir 72 puppies: Orichalcum 81 puppies: Ultima-G Gummi Block 90 puppies: Ribbon (what is this, Forgotten Worlds?) 99 puppies: One of every Gummi, and an improved Aero spell
Synthesis Item list[edit]
The following can be done after you lock Hollow Bastion.
Blaze Gem: Fat Bandit, Bandit (Agrabah, Cave of Wonders)
Blaze Shard: Red Nocturne (Monstro and possibly other worlds)
Bright Crystal: Defenders (Various places; Traverse Town Hotel has 3 in the hallway)
Bright Gem: Search Ghost (Halloween town and other worlds as well)
Bright Shard: Green Requiem (Deep jungle)
Frost Gem: Sea Neons (Atlantica)
Frost Shard: Blue Rhapsody (Wonderland)
Gale: Angel Star, Invisible (End of the world; screen before final rest save point)
Mysterious Goo: White mushroom(Deep Jungle, in front of tent and in treehouse)
Power Crystal: Wyvern (Various worlds )
Power Gem: Pirate, Air pirate, Battle Ship (Neverland)
Power Shard: Power Wild, Bouncy Wild (Deep Jungle)
Shiny Crystal: Wizard (Various worlds)
Spirit Gem: Air Soldier (Wonderland)
Spirit Shard: Soldier, Large Body (Agrabah)
Thunder Gem: Aqua Tanks, Screwdrivers (Atlantica)
Thunder Shard: Yellow Opera (Wonderland)
Black/Blue Fungus (Various worlds)
Spells for White Mushrooms[edit]
Shivering: Cast Fire Fanning themselves: Cast Blizzard Light over their head: Cast Thunder Floating in the air: Cast Gravity Spinning around: Cast Aero Laying on the ground: Cast Cure Completely motionless: Cast Stop
Defeat The Phantom[edit]
NOTE: To find this 'extra' boss return to the Neverland ClockTower after locking Hallow Bastion.
Before entering the battle be sure to have plenty of Magic and lots of ethers or mid-ethers and have Donald in your party. Having the upgraded Stopra Spell also helps. When the battle begins, Phantom will cast 'Doom' spells on your party. This spell counts down and when time is up, the victim of the spell 'dies'. To stop the countdown, target the clock in the background and cast stop on it. Now turn your attention to the Phantom.
The Phantom only takes damage according to the color of its heart. If the heart is red use fire attacks, yellow use thunder, blue use ice, green use aero, purple use gravity, and if its white use a physical attack. Now keep an eye on the clock, if it starts ticking again, just use the stop spell on it again. For beating Phantom you recieve the upgraded Stopga spell and The Phantoms file in your journal.
Mugging For Cash, Disney Style[edit]
If you are seriously low on cash, go to the Gizmo shop in the second district of Traverse Town and attack the Heartless. You won't really need potions and it'll be quick and dirty.
Kill Behemoth[edit]
If you chose the sword at the start of the game this'll be easy. But in case you didn't, or gave up the sword during the adventure, here's how you beat the Behemoth the second time you visit Hollow Bastion:
Jump on its back and wait till it raises its head; his horn will be vulnerable only them. Don't use magic because the Behemoth is resistant against magic. Make sure you don't fall of its back or you'll get attacked.
Tips to beat Cerberus[edit]
You will need at least five (5) potions for this battle. Also you will need to be at least at level ten (10). When he starts to throw fire balls at you block them with your attack. When he starts biting at you make sure you don't try to block the bite. When he starts to spit out black stuff run and do not stop until the dark holes on the ground disappear. You will need Guard, Scan, Second Chance, and Sonic Blade to beat Cerberus.
New Weapons[edit]
Sora, Donald, and Goofy acquire new weapons as they go through the game -- Keychains for Sora, Shields for Goofy, and Rods for Donald. Some are acquired as a matter of course, while others are rare and require a little wandering out of the way. Also, periodically go back to the Item Shop in Traverse Town to see the nephews' new stock. Here's where to find what:
Sora -- Keychains
Kingdom Key: Default.
Jungle King: Clear Deep Jungle.
Three Wishes: Clear Agrabah.
Crabclaw: Clear Atlantica.
Pumpkinhead: Clear Halloweentown.
Fairy Harp: Clear Neverland.
Wishing Star: Go back to Traverse Town after clearing Monstro and see Geppetto at his shop in District 1.
Spellbinder: See Merlin after acquiring Fire, Thunder, and Blizzard.
Metal Chocobo: Beat Cloud in the Hercules Cup.
Olympia: Beat Phil, Pegasus, and Hercules Cups.
Divine Rose: Seal Hollow Bastion and see Belle in the Library.
Oathkeeper: Talk to Kairi in the Secret Waterway after the first trip to Hollow Bastion.
Oblivion: In the Grand Hall in Hollow Bastion, during the second trip.
Lionheart: Beat Leon and Cloud in the Hades Cups.
Lady Luck: It is located in Wonderland. Enter the Lotus Forest and and head through the door above the entrance to the tea party garden. In the Bizarre room, defeat the enmies and go inside the painting. Use the white trinity and open the chest. (This tip is submitted by finalfan.)
Ultima Weapon: Synthesize at the Item Shop.
Goofy -- Shields
Knight's Shield: Default.
Stout Shield: For sale at the Item Shop in Traverse Town.
Smasher: For sale at the Item Shop in Traverse Town.
Mythril Shield: For sale at the Item Shop in Traverse Town.
Gigas Fist: For sale at the Item Shop in Traverse Town.
Golem Shield: For sale at the Item Shop in Traverse Town.
Onyx Shield: For sale at the Item Shop in Traverse Town.
Adamant Shield: For sale at the Item Shop in Traverse Town.
Herc's Shield: Beat the Hercules Cup.
Genji Shield: Beat Yuffie in the Hades Cup.
Defender: A rare item dropped by Defenders in Hollow Bastion.
Dream Shield: This can be found after obtaining all seven spell arts items from white mushrooms and then talking to Merlin. (This tip is submitted by finalfan.)
Save the King: Beat the Hades Cup time attack.</uL>
Donald -- Rods
Mage's Staff: Default
Morning Star: For sale at the Item Shop in Traverse Town.
Warhammer: For sale at the Item Shop in Traverse Town.
Shooting Star: For sale at the Item Shop in Traverse Town.
Magus Staff: For sale at the Item Shop in Traverse Town.
Silver Mallet: For sale at the Item Shop in Traverse Town.
Grand Mallet: For sale at the Item Shop in Traverse Town.
Wisdom Staff: For sale at the Item Shop in Traverse Town.
Lord Fortune: Get every summon and visit the Fairy Godmother.
Violetta: White Trinity in Olympus Coliseum.
Wizard's Relic: A rare item dropped by Wizards in Hollow Bastion.
Dream Rod: Acquire every spell and visit Merlin.
Save the Queen: Beat the Hades Cup solo.
Getting Sora's Ultima Weapon[edit]
Sora's Ultima Weapon is received when you synthesize it at the synthesis shop. You must synthesize every item at least once to get the Ultima Weapon. It requires 5 Power Gems, 5 Lucid gems, 5 Thunder Gems, 3 Gales, and 3 Mystery Goo. Here are where they are found: POWER GEMS: Dropped by almost every enemy on the Neverland Ship Deck. LUCID GEMS: Dropped by Wight Night and Gargoyle at Halloweentown. THUNDER GEMS: Dropped by Screwdrivers and Aquatanks at Atlantica. GALES: Dropped by every enemy in the room before Final Rest at End of the World.
MYSTERY GOO: Dropped mainly by Black Fungus at: Agrabah, Bazaar; Halloweentown, Moonlight Hill; Hollow Bation, Cell; End of the World, Linked worlds. To get a mystery goo easily, defeat them with Trinity Limit.
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Sora's Ultima Weapon
Sora's Ultima Weapon is obtained through item synthesis. Once you have obtained seven Orichalcum+s and the other ingredients, you will be able to synthesize it if you have an Energy Crystal. Note: You must be at least a level 2 Moogle to use energy items (for example, shards, stones, gems, and crystals). The items required are as follows:
Ultimate Recipe
Go to the mansion in Twilight Town. This is towards the end of the game when you go with Sora. Once the machine is up and running to go to Roxas's Twilight Town, do not enter it. Instead, go through the other room where you went to fight Axel with Roxas at the start of the game. Then, go into the next room with the hallway with the pods where Goofy and Donald were found. There are a few chests in there; the Ultimate Recipe is the in the chest next to Donald and Goofy's pod.
Seven Orichalcum+
1. Clear Atlantica.
2. Clear 100 Acre Wood.
3. Find the chest in The World That Never Was at the Brink Of Despair just before you go into the castle. There will be a big chest next to the save point. This is not the Orichalcum+. Turn around at this location and follow the short path across from the save point with the Orichalcum+ chest.
4. Clear Goddess Of Fate Cup in the Underworld Coliseum.
5. Chest in Twilight Town, in Sunset Terrace where you went earlier in the game for the Seven Wonders. Jump on top of the train and you will see a chest on the roof of the big building (the one closest to to the sunset station).
6. Chest in Space Paranoids during the second visit there, just before you fight Commander Sark and the MCP.
7. Collect all Material in the game and give it to the Synthesis Moogle. He will give you an Orichalcum+. You need every single Material (shards, stones, gems, and crystals, including a regular Orichalcum).
Other ingredients
Energy Crystal: Required to halve the amount of Orichalcum+s you need. Dropped by Bookmasters in Radiant Gardens (Hollow Bastion) near Merlin's house. These are the characters that float with green hats and books.
Twilight and Dense Crystals: Nobodies on Naught's Skyway. Go to naught's skyway just after the Hall Of Empty Melodies. Fight the Nobodies there and they will drop Twilight and Dense items.
Serenity Crystals: You can get these from the Moogles for giving them complete sets of Materials.
Mythril Crystals: Found in random item chests.
Gummi Ship bonuses
Berserk mode: Reach Metal Level 30.
Gummi Ship Level 2: Successfully complete Level 1 with 'S', 'A', or 'B' ranks.
Gummi Ship Level 3: Successfully complete Level 1 and 2 with 'S', 'A', or 'B' ranks.
Special Models: Get an 'S' rank in the Gummi Ship missions.
Synthesis Moogle bonus items
Give the following items to the Synthesis Moogle to get the corresponding bonus item:
AP Boost: Give all Mythril Materials
AP Boost: Five 25 types of Material
Defense Boost: Give all Bright Materials
Elixer: Five one type of Material
Free Development: Give 5 types of Material
Free Development 2: Give 20 types of Material
High Drive Recovery: Give 10 types of Material
Megalizer: Give 15 types of Material
Serenity Shard: Give a total amount of 50 or more Materials
Serenity Shard 2: Give a total amount of 100 or more Materials
Donald's enemy items
Nobody Lance: Kill the flying Nobodies that carry spears until you get the Nobody Lance. This is best done in the Beast's Castle.
Shaman's Relic: Go to the Pride Lands, then go to Wildebeest Valley. Equip Lucky Lucky to all your party members, then kill the Shamans until you get the Shaman's Relic.
Goofy's enemy items
Akashic Record: Kill the book-wielding Heartless in Radiant Garden (Hollow Bastion) until you get the Akashic Record.
Heartless Shield: Go to Port Royal and kill all the enemies until you get the Heartless Shield.
Nobody Guard: Find and kill the Gambling Nobodies until you get the Nobody Guard. Note: This may take some time.
Fenrir weapon
To get the most powerful weapon in the game, you must defeat Sephiroth. He is very difficult because he has fifteen health bars and is very strong. To fight him, go to Radiant Garden/Hollow Bastion at The Dark Depth area (beyond the area where you must defeat 1,000 Heartless). You can only fight with him after you defeat the MCP (Space Paranoids). Once you defeat him, you must talk to Cloud (you can see him at Market Place Of Radiant Garden/Hollow Bastion). Then, talk with Sephiroth again. After that, you will get Fenril, which as a 7 Atk and 1 Mag.
Fatal Crest Keyblade
Successfully complete The Goddess Of Fate Cup in the Underworld to unlock the Fatal Crest Keyblade.
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Summon Mickey
Successfully complete everything in the game, then go to Timeless River. Go into the newly created door on the left. Help Mickey fight some Heartless and after the fight he will give you the King's Charm. It costs four bar of Guard.
Revive character
If you die against certain bosses you can revive yourself as Mickey with the command 'I won't give up' (for example, against the Shadow Stalker and Dark Thorn Bosses in Beast's Castle and Xaldin when you return to Beast's Castle). Mickey is better than Sora and has stronger attacks. If you cannot defeat the Boss with Mickey you must revive Sora and his party.
Refill health
When you have low health and no magic or potions, but a full Drive gauge, turn into any Form and you will have full health.
Refill magic
In Cave Of The Dead: Entrance (Olympic Coliseum), clear out all the Heartless/Nobodies. Then, use Magnet and all the floating white balls will explode, emitting magic. This is a quick and easy way to restore all of your magic.
Refill Drive gauge
If your Drive gauge is almost empty while in your transformed state, quickly go to a save point and go to Gummi Ship. Then, go to any world desired. When you are in the world selected your Drive gauge will be full.
To fully refill your Drive gauge, go to the Underworld and replay the first round of the Cerberus Cup (not Paradox). Then, quit the round. You do not have to do any fighting and your Drive should be at maximum when you return to the entrance.
Easy experience
Go to the Pride Lands level and equip the Experience Boost ability and Gullwings Keyblade. Take off all healing abilities from your allies and get in a critical condition. Go to the Peak of King's Den and use Magnega to kill off a group of the enemies there. You will gain 30,000 experience points for defeating them. Once you defeat all of them, go back in, exit out, then defeat them again. Repeat this as many times as desired.
Go to the Pride Lands level after completing it a second time. Go the area where you defeated Scar to find a lot of Rapid Thrusters. If you defeat all of them, you will get 12,656 experience points. You can repeat this battle by going to the Stone Hollow then going back to the Peak. There are 226 Rapid Thrusters.
When you summon, your Drive gauge becomes the Summon gauge. Go to the Underworld entrance and make sure you have a full Drive gauge, then summon anything, such as Chicken Little. Since you get 1 experience point for every 1 point of Summon gauge used, you can get experience by just letting your game remain idle. As long as your summon is out, you will gain experience until the Summon gauge runs out. When you start out, you only need 6 points to get to Summon Level 2. Summon, then just remain idle at the Underworld entrance until the gauge runs out, then repeat the process. Once your Drive gauge runs out, enter a tournament and quit it. You will exit with a full Drive gauge, then repeat the process. At 6 Drive Gauge points you can get from Level 1 summon to Level 7 (the maximum) in about one hour.
This trick requires the Gullwing Keyblade and the Experience Boost ability. After completing Pride Rock, equip the Gullwing Keyblade. When your life is critical you will get more experience with it. Equip the Experience Boost ability and make sure Donald's and Simba's healing abilities are off. Go through the King's Den and go up to the peak. You will see a number of little yellow flying Heartless. Do not attack them yet. Allow them attack you until your life gets to a critical level. After that, start killing them. Once they are all dead, go back to the King's Den, heal, then repeat as much as desired.
When the Heartless attack The Destiny Islands, stay there and kill them. They only give 1 experience point, but they are easy to defeat.
Easy gold
Go to the Mansion in Twilight Town and have your characters set on Sora Attack, then go into the large open room. Make the Gamblers appear, but do not kill them. Instead, keep playing their card game action command. Have both of them out at the same time and your characters equipped with the abilities to make more gold fall and more items drop to get up to 500 gold per game, and even the Nobody Defense shield for Goofy. Since this does not kill the Gambler, it can be done repeatedly. Wait for the Xs and Os to slow down to get an easy win.
Easy Twilight, Dense, and Serenity materials
An easy way to get Serenity, Dense, and Twilight materials (which help you get the Ultima Weapon, Save The Queen, and Save The King) is to go to The World That Never Was and enter the organization's castle. Equip your party with Lucky, Lucky and Sora The Gullwing to increase the drop rate of items. Fight any Nobodies there and they will drop either a Serenity, Dense, or Twilight material.
Final Form
Enter the Cerberus Cup, which starts you off with a full Drive gauge. Since the Final Form appears randomly when you use a Form, this is the best place to get it. Just start the tournament and use the Master Form. If you do not turn into the Final Form, just press Start and select 'Retry'. You will restart the tournament with a full Drive gauge. Then, just use the Form again, retry, and keep repeating until you get the Final Form. The Final Form appears randomly, so be patient. You can also get the Final Form without fighting Nobodies. -From: zer0sfx
After the intermission sequence where Sora faces off against a member of Organization XIII in The World That Never Was, you can unlock the Final Form. Like the Anti-Form, this drive appears randomly during a battle. However, after you have used it once you can use it whenever desired. A good way to do this is to go to Olympus Coliseum and enter the Cerberus Cup. By doing this you can use your Drive gauge to transform, and if you do not get it immediately you can press Start and select 'Retry'. Repeat this until you get the Final Form. Additionally, use the following trick to unlock the Final Form or Anti-Form. Instead of completing the game, fill your Drive up and go back downstairs. Drive into Master Form and let the Nobody with the red blocks hit you until you are about to lose the Form. Retreat back up the stairs to use the Form cheat, then go back down and repeat the process until you land a Final Form drive. At that point, return to the stairs and save the game. Note: Low health or Drive abuse does not increase your chance of an Anti-Form drive.
To unlock the Final Form, when you are fighting the Nobody in Organization XIII use the Master Form transformation. If Sora transforms into a silver and black suit with both Keyblades floating behind him, immediately revert back to his original state. When this is done, check your Drive Forms and Final Form will be available.
Go to The World That Never Was at the save point just before the door to Kingdom Hearts. It seems that getting hit by a Nobody increases your chances even more than hitting them. The number of hits raises the chances dramatically when in a combo. Like the Combo Boost lands a critical at the final hit of a combo based on the number of hits in a combo, the chances raise even more while the combo the Nobody/Heartless does is both long and completed. The red block Nobody has a huge combo and always lands the final blow. You have a very good chance of unlocking the Final Form using those Nobodies. One of those Nobodies is near the last save point, which is a separation map (zoning to that map utilizes the Drive cheat). It is the best place to level the Final Form, because finding Nobodies in abundance is difficult at the end of the game. Especially since the Final Form uses up the Drive gauge very quickly.
Leveling up Final Form
Leveling up the Final Form is based on the number of Nobodies destroyed. This is easy to do at Yen-Sid's tower in Twilight Town, accessed by the blue train at the station. Remember to do this near a save point. Whenever you are in a Drive mode you can exit to the world map and land in the same location. This will restore the Drive gauge to maximum.
To level up the Final Form, go to Twilight Town and enter through the Tower area where Master Yen Sid presides. Go outside and defeat as many Nobodies as possible. Then, return to the save point, exit the world, and repeat.
To level up the Final Form, go to The World That Never Was and land at the Proof Of Existence room. Then, go up the stairs directly ahead of the save point to get to Naught's Approach. When the Nobodies appear, change into the Final Form and start attacking. If your Drive Gauge goes to one, go back into the Proof Of Existence room then go to the world map from the save point.
To level up the Final Form, go to Twilight View in The World That Never Was. Go into the room with the snipers (walk up the stairs) and change into the Final Form. Kill the snipers and go into the next room forward. Kill as many enemies as possible. When the Drive gauge is about to run out, go back to Twilight View and exit the world. Then, enter the world again. This will level up the Final Form and normal Form very fast. The normal Form gets all the actual experience and the Final Form gets all the experience for killing Nobodies.
To easily level up the Final Form, go to The World That Never Was. Go to either Proof Of Existence or Twilight's View. Go to Naughts Skyway and go to the section where there are many Creepers. Wait until there are quite a few of them. Then, use the Final Form and just keep attacking. You should be able to destroy 15 to 45 Nobodies.
Leveling up Master Form
Leveling up the Master Form is based on collecting Drive Orbs. The best place to do this is in The Land Of Dragons.
To level up the Master Form, go to the Land Of The Dragons throne room, then go out the door and switch to your Master Form. Kill all the Heartless there and the Drive Orbs should give you about 75 experience points for Master Form. To kill the enemies in the hallway faster, use your Thunder magic. When all the enemies are dead, run back to the save point before your Drive gauge reaches zero. Then, go to the world map and repeat the process.
To level up the Master Form, go to the Land Of The Dragons throne room, then kill the horsemen using Oathkeeper and follow the Wind Keyblades. Attack by four attacks, Fire magic, and four attacks again. This will kill them in about two seconds each. You will get 90 experience points for each run, and Follow The Wind ensures that you collect every Drive Ball.
To level up the Master Form, go to Aladdin's world and enter through the Peddler's Shop. Go outside and defeat as many Heartless as possible. Then, return to the Peddler's Shop, exit the world, and repeat.
To level up the Master Form, go to Beast's Castle and enter the parlor. Then, go to the front doors and kill the Morningstars and the Statues outside. Run back inside and go up the steps. Kill the Crimson Jazz and Morningstars. If at anytime you are on your last Drive bar, go to the save point and save. Eventually you will be able to go all the way to Beast's room, gaining anywhere from 25 to 150 experience points each time.
Leveling up Valor and Wisdom Form
Leveling up the Valor Form is based on the number of hits you land on enemies. Try fighting in the Borough at the Radiant Garden/Hollow Bastion world, the second time around.
Leveling up the Wisdom Form is based on the number of Heartless destroyed while in that Form. Try fighting at Fragment Crossing in The World That Never Was.
To level up the Valor and Wisdom Form, go to The World That Never Was. At the first save point, kill the never ending Heartless. Because you have six gauges, Drive, run out, Drive, and return to the world map. Unequip all specials by Goofy to ensure that you get the kills. Also, equip his default weapon.
To level up the Valor and Wisdom Form, go to the Timeless River and enter Mickey's house. Defeat all the Heartless and continue on to the Scene Of Fire. Defeat all the Heartless and continue to the Lilliput area. Defeat all the Heartless, then exit the Timeless River and repeat. You may need to exit Timeless River earlier, depending on your Form level.
To easily level up the Valor, Wisdom, or Master Form, first complete Space Paranoids. Then, go to any one of the four starting points for that level. Next, go to a group of enemies (preferably with Devastators for Valor and Master, or weak enemies like Strafers for Wisdom) and change to your Form. Kill all the enemies in the level. Then before you switch out of Drive mode, go to a computer terminal and leave Space Paranoids. When you return to Ansem's study, you will have full Drive health and magic. If you do not make it and your Drive runs out, go to Olympus Coliseum, enter any tournament, and quit. You will have full Drive. Then, just go back to Ansem's study and repeat until you have the desired Drive level.
Leveling up all Forms
The World That Never Was is a good location for leveling up Forms. For your normal levels, just fight all the Nobodies. For your Valor levels, go to Naughts Skyway and go to the area where a group of Nobodies come out. They also give you about 400 experience points. For your Wisdom Form, just start right in the beginning of the level where all the Shadows are found. For Master Form, go to Beast's castle and search it for Crimson Jazzes and Morning Stars. They mostly drop the big Drive balls, and you will get 3 experience points. For the Final Form, go back to Naughts Skyway and kill all the Nobodies that keep reappearing.
Drive mode training
Go to Timeless River and make sure your Drive is full. Pick any of the four doors in front of you and enter it. Kill all the Heartless in the area with any transformation, then return to Disney Castle before your Drive gauge is emptied. Once you return to Disney Castle, your Drive gauge will be full again. Keep doing this until your Drive level is at maximum.
Get on the Black Pearl and sail anywhere desired. Change into your Form when you get there, then fight the Heartless or Nobodies until your Drive gauge is low. Then, get back on the Black Pearl to get your Drive gauge filled again. When your Drive gauge is low, remain in your Form and get on the boat.
Anti Sora/Anti Form transformation
When your Drive gauge is at 4, check your transformation. If you only have one transformation that would be the Anti transformation. If your life is on the red and your gauge is full, press Triangle and you will be in your Anti transformation. You must to check if there is a reaction before pressing Triangle.
To go into Anti-Form you need enough Anti Points, which are obtained through changing into forms. Master, Valor, and Wisdom Form give you 1 Anti Point. Transforming into Anti Form makes you lose 4 Anti Points. Transforming into Final Form makes you lose 10 Anti Points.
Alternate ending sequence
Successfully complete all worlds and Jiminy's Journal on the Standard difficulty setting to view an additional sequence after the ending credits. When playing on the Proud difficulty setting, successfully complete all worlds to view the sequence. Successfully complete the game on the Proud difficulty setting and choose the sword both times to view statistics about how you played after the credits.
Alternate appearance
Acquire the 'Drive' ability, then during any 'objective' based fights, complete the fight with a Drive activated and Sora will retain the transformation appearance for the story event that follows.
Remain in transformed state
If you are in a transformed state, ride a skateboard to stay in your transformed state, even if your Drive gauge goes to zero. However, if the gauge is already at zero and you get off the skateboard, you will return to your regular Form. This is also possible when you are in The Land Of Dragons and you use the reaction command 'Ride The Wind'. You will stay in your transformed state even if your Drive gauge reaches zero. However, when you get off you will switch back to normal.
Hidden trailer
Allow the game to remain idle for two to three minutes at the title screen. The screen will fade and a trailer for Kingdom Hearts 2 will begin playing, showing the credits with an instrumental version of the theme song 'Sanctuary' playing in the background.
In-game reset
While playing the game, hold L1 + R1 + L2 + R2 and press Start + Select.
Extra points in the Cerberus Paradox Cup
Use the following trick to get 1,300 points in the Cerberus Paradox Cup. Equip Photon Debugger, Draw, and Thunder Boost. When the round begins, get as close to the center of most of the enemies and use the Magnega spell. Then, use Thundaga while they are all together. When you run out of magic, change to the Valor Form then change back and your magic will be full again.
Better vision in Hollow Bastion: Waterway
When you finish the Heart door puzzle after the first fight with Riku and go down into the base level, you will eventually go through a door to an area called 'Waterway'. If you are having problems seeing in there, turn the contrast and brightness all the way up on your television.
Getting Queen Minnie to the throne easily
When you enter the room, stay with the queen and use the 'Faith' reaction before the enemies attack you to knock them back. When they are knocked back, go forward and call the queen (reaction command). Keep repeating the process (use 'Faith' then call the queen) to either kill all the Heartless, or run to the throne and finish the mission.
Easy Learns in Beast's Castle
When you are fighting the opponent the second time at Beast's Castle, there is a way to get four or more Learns. When he makes the lighting come at you, just start running. When you see a small gust of wind behind you, immediately jump. While in the air you will have the command for Learn. Immediately press Triangle then repeat.
Getting less than 15 seconds in Cargo Climb mini-game
Do it up in the air instead of on the ground. If you attempt this on the ground, you will get no less than 16 seconds (even with negative combo and Fenrir equipped). If you do it up in the air with negative combo and Fenrir equipped, you can do it in 9 seconds easily on the first try.
Getting less than six swings in Junk Sweep mini-game
This mini-game is pretty easy to do, but do not use Magnet. All that really does is up your swings drastically without even doing any sweeping. The key to winning this is patience. Move all the junk boxes into a corner by pushing them (walk into them and they move slightly). Move them all into the corner then slam one into the heart of the junk pile. You can get four swings with this method with Fenrir and negative combo equipped.
Getting over 1000 points in Phil's training mini-game
This is actually one of the easier tasks in the game, though it does seem very hard if you do not know what you are doing. The things that you should be aware of are as follows:
Draw is a must. The level you get Draw ability depends on what you picked up at the 'Dive to the Heart' on Day 3. Sword is level 28, shield is level 47, and staff is level 25. The Draw Ring is always a big help, but you can only get it from Rabbit's house.
The jars do not have HP, and break on the final blow; get your combo as low as possible. There are some things that give a negative combo, but acquiring them is difficult. The level you get negative combo ability also depends on what you picked up on the 'Dive to the Heart' on Day 3. Sword is level 44, shield is level 73, and staff is level 36. The other item that decreases combo is the Keyblade Fenrir, but you have to defeat Sephiroth to get it.
The way to get over 1,000 points is as follows. There are two types of jars and two types of orbs. There are small jars which will drop small orbs, and large jars that will drop large orbs. You want the large orbs, but there are not enough large pots to gain 1,000 points. When pots spawn, immediately look for the large pot. When you see it, move over to it, lock on, then locate the horde of small pot spawns. All you have to do now is knock the big pot into the horde of little pots. What this accomplishes is something a little different than what you would think. When the large pot collides with the small pots, all pots drop large orbs. You now have a nice horde of large orbs, and also have killed a group of the small pots. Repeat this method until the end of the mini-game and you will have well over 1,000 points.
Completing Battle Of A Thousand Heartless
Equip Oathkeeper and the abilities Reaction Boost, Explosion, and EXP Up for some extra levels. First, use Rising Sun to get yourself into a corner. Then, keep on using air combos on the floating Heartless and ground combos and Rising Sun on the infantry. Whenever you can, snag a floater and use Sparkle Ray, then finish off the survivors. Oathkeeper will give you fast powerful combos; explosion can kill about eight Heartless every time you use it; and EXP Up will ensure that you get lots of levels if you have low health. After the fight you will see some intermission sequences, have a chance to go back to other worlds and finish them, and obtain the Gullwing keychain from Yuna, Rikku, and Paine.
Defeating Axel
This battle is a bit difficult because Axel has long range attacks. Since he launches most of his attacks straight ahead, approach him from the side. When his body envelopes in flames, this signals that a strong attack is coming, so get some distance between you and him, and get ready to avoid it.
Defeating Dusk
At the start of the battle, you will find that your weapon has no effect on Dusk. However, after a short while an intermission sequence will play and you will gain the Keyblade, which will allow you to damage him. It should only take 5 hits to defeat him.
Defeating Flailer
At the start of the battle, a dark energy will surround Roxas. Then, the screen will fade to white, and Roxas will be trapped in the air. When Flailer approaches and is about to attack, use the Reaction Command to break free and attack him. Then, Flailer will rush up and grab you. Use the Reaction Command when it flashes to knock him off the platform. The Station will turn upside down and Roxas will slide off, using his Keyblade to hang on. Flailer will generate a sphere of dark energy and launch it at you. As it approaches, use the Reaction Command and Roxas will throw his Keyblade through the attack and knock Flailer down. Next, target his head and start attacking him before he stands back up. When he stands up, he will begin to do various attacks, which includes summoning smaller enemies. Use the Reaction Commands to reach his head, and try to avoid his attacks. Eventually, his attack pattern will reset and you will go through the Reaction Command sequence again. If you take a lot of damage, make sure to use your potions.
Defeating Seifer
Seifer will walk forward and slash at you. Run up to him and begin attacking him before he starts attacking. He will also leap forward and do a spinning slash which is more difficult to avoid; try blocking his attacks with Reflect Guard by pressing Square. He will go down after about 13 hits.
Defeating Sephiroth
Put on Berserk, MP Rage, MP Haste, and Trinity Limit. First attack him with Trinity then use Berserk immediately afterwards. When he teleports, quickly run away. Dodge him until he uses the big sword combo, then press Triangle as soon as it appears to block it and leave him open. Next, use Trinity on him, or if you do not have your MP back, keep attacking with Berserk. Make sure to hit him when he says 'Sin Harvest'. Note: The Ultima Weapon helps a lot.
It is recommended that you be at level 85 in order to get the Second Chance ability; however, it is possible to do it at level 65 when you get the Beserk Charge. The abilities you should equip are Guard, Finishing Leap, Retaliating Slash, Guard Break, all the Aerial abilities, Once More, Defender, Finishing Plus, and Berserk Charge. Item Boost, both Combo and Aerial Combo Boost are also recommended. Your armor and accessories do not make a difference in this battle. Make sure to fill all your item slots with Hi-Potions, as Elixirs will just be a waste. Set your shortcuts with Hi-Potion, Cure, Reflect, and any other command. Sephiroth has eight attacks, all of which are possible to dodge and counterattack. The first attack is his Dash attack. Simply block it with the Reaction command. His Sword Combo can be blocked by using Guard or by running away and counterattacking when he finishes. His third attack is the Upward Slash. You can either Guard it or get hit and use the Retaliating Slash before he can begin a combo. His Dark Orb attack can be dodged by either attacking them or by using Reflect. The Flame attack can only be dodged by running away. If you get to close you will be sucked in and thrown to the other side. His trademark attack, Sin Harvest, causes a lot of damage. You can either hit him before he gets too high or ready a well timed Cure of Hi-Potion. After he uses Sin Harvest he always goes directly into a Dash attack. The seventh attack is his second trademark attack, Meteor. The only way to dodge it is to jump left and right. If you get hit, use the Aerial Recovery and continue dodging. His last attack is an upgraded version of his Sword combo. It can be blocked the same way but you cannot run away from it. Note: If you get down to his last bar, make sure you have MP, as you can only win with a finishing combo.
It is recommended that you be at level 65 or higher. For a weapon, equip Ultima Weapon. For abilities, equip Guard, Retaliating Slash, Slide Dash, Explosion, Aerial Sweep, Aerial Spiral, Aerial Finish, Counter Guard, High Jump, Aerial Dodge, Berserk Charge, Leaf Bracer, 2 MP Rages, Second Chance, Once More, and optionally Trinity Limit and Scan. For items, equip lots of Elixirs and Hi-Potions. Sephiroth will start with a move that slashes through you. You must use the action command to dodge it. If you did this, he will be left open for a free combo or two. When he teleports and knocks you into the air, use Retaliating Slash for a few hits on him. When he charges at you swinging his sword, use Guard until he is done, then attack him. Note: Make sure to block this because it takes away about three quarters of your HP. When you have taken a few HP bars off him, he will send blue spheres around you. Destroy them quickly because Sephiroth will charge you and the spheres will hit you. This is where High Jump and Aerial Dodge are useful. He will eventually float up in the air and say 'Heartless Angel'. Double jump and attack him quickly. This move takes out all your MP and all except 1 HP (if you put on Second Chance/Once More). Make sure to block it. Also, be careful about the fire pillars. When you have taken him down to three or four HP bars he will shoot down lots of meteors at you. Make your way towards him and attack. You will eventually kill him. Make sure to use Curaga and items sparingly and only when really needed.
Use the following trick to defeat Sephiroth at level 50. Equip all Elixir, Kingdom Key, Berserk Charge, and Compo Minus. When he attacks, stand still then counter him with fire. Do not use Limit and save MP for magic. When he throws the dark ball things at you, guard with Reflect. When he use Sin Harvest, use Thunder to stop him. Keep hitting with the Keyblade and fire. When his hand starts glowing, keep jumping to avoid his attack and use Magnega. Then, use Fire and repeat until he is defeated.
Get to level 65 after choosing the sword at the start. Earn the Berserk Charge ability. Every time you run out of magic, you can keep performing combos with no finishing move.
Get to level 85 after choosing any weapon at the start. You will have the Second Chance ability, Once More, and Berserk Charge.
Defeating the dragon in the final Boss battle
When you must fight the huge dragon during the final Boss battle using the Organization XIII hovership, there is an easier way than just using the charge and 'Mega Laser' reaction command. First, use the Charge command to use 'Mega Laser' once. When the floating bomb-like Heartless appear, attack them to make them explode. By doing this, it does some damage to the part of the dragon you are facing. Keep repeating the process to defeat the dragon faster.
Defeating the Grim Reaper
When facing the Grim Reaper the second time, have Donald and Jack in your party. Have Donald and yourself cast Blizzard and Thunder then pick up the medallions. Use the reaction command Hinder and the combo move Loot Launch when the Grim Reaper starts taking medallions from the chest. When all of the medallions are in the chest, switch Donald for Goofy then transform into Valor and keep attacking. When you transform back to Sora, switch Goofy for Donald then repeat the strategy. If you accidentally transform into Anti-Sora (black Sora with yellow eyes), lock on and keep attacking.
Defeating the last Xemnas
This strategy requires that you are at level 50 or higher. At the beginning of the battle, Xemnas will throw you into the air and say 'We shall go together'. When he does this, continue to use 'Reversal' by pressing Triangle until you cannot do it anymore. Make sure you dodge all of his attacks, especially the ones with his double swords. These attacks can instantly kill you if you are not at full health. When he says 'Mine', he will throw energy at you. Quickly use 'Reversal' to get closer to him so that you can attack him. When half of his health is gone, he will begin to shoot lasers at you. Try to dodge these, but it may be difficult. After he is finished with that attack, Riku will have to save Sora, but Xemnas will try to stop you by throwing orbs or hurting you with his shield. When he attempts to use his shield, have Riku use Dark Aura until he has backed up far away then continue towards Sora. Continue to do this until you have a command at the top labeled 'Rescue' by pressing Triangle. After doing that, Xemnas will throw you into the air again. Do the same as in the beginning. Continue to dodge attacks and use 'Reversal' to get closer to him. Make sure that when he is at his last bar of health, that both Sora and Riku have a lot of health. Xemnas will completely change the battlefield and shoot lots of lasers at you. First have Riku reflect them by pressing Triangle, then when your health is low, deflect them by pressing X. You should survive until the end of the frenzy. Then, simply attack Xemnas to finish the battle.
Jack Sparrow not a skeleton mistake
On your second time through The Pirates Of The Caribbean world, just after you collect the fourth medallion there is an intermission sequence. Will tells Jack that they need to help the people at Port Royal. Jack Sparrow walks up the stairs and he is not a skeleton, but he should be due to the taking of the gold. The moonlight is shining on him clearly, and yet he is not a skeleton.
Skateboard movement sound glitch
This can be done at almost any time with Sora or Roxas. Get on a skateboard and do a heelflip, jump, jump and trick, etc. but do not move. You will hear the sound made when you are moving but you actually are not.
Kingdom Hearts: Chain Of Memories reference
While in the white room in the old mansion in Twilight Town, the options on your menu (lower left-hand corner) are marked with Kingdom Hearts: Chain Of Memories cards.
The Bouncer references
On two occasions, there are references to the Square game The Bouncer. The first is with Roxas. His hair is similar to that of Sion Barzahd in The Bouncer, and he also wears a similar necklace. The second is with Pence. His jersey clearly reads 'Dog Street' on the right side of his clothing. This is Sion Barzahd's favorite brand as well.
Misspelling
Successfully complete the 7 Wonders Of Twilight Town. On the wonder animate object moving, after completing the challenge check the map of the Wonders. It will read 'It was just a dog in a bad' instead of 'it was just a dog in a bag'.
At Beast's castle, after you find the locked up servants there will be an intermission sequence. Lumier will say 'If we could but light all the lanterns in this passage' instead of 'if we could put light in all the lanterns in this passage'.
Cups
Successfully complete the indicated task(s) to unlock the corresponding Cup:
Cerberus Cup: Clear Agrabah, Halloween, and Pride Lands for the first time.
Cerberus Paradox Cup: All Form levels must be at Level 5, except for the Final Form, and Paradox Cup: Pain And Panic must be unlocked.
Goddess Of Fate Cup: Clear previous cups and win the first fight with Xemnas.
Hades Paradox Cup: Clear all the previous cups, clear Space Paranoids for the second time, and have all four Drive Forms and summons maximized at Level 7. This Cup is a level 99 Underworld Coliseum tournament with 50 rounds.
Pain And Panic Cup: Clear the Disney Castle for the first time.
Pain And Panic Paradox Cup: Clear all the previous cups.
Titan Cup: Clear Olympus Coliseum for the second time.
Titan Paradox Cup: Summon level must be at Level 5 and Paradox Cup: Pain And Panic must be unlocked.
Note: The Paradox Cups can be played by talking to Hades in Hades' Chamber.
Summons
Chicken Little: In 100 Acre Wood, after the world's second intermission sequence.
Genie: Defeat Volcano Lord and Blizzard Lord.
Peter Pan: In the ship graveyard during the second visit to Port Royal.
Stitch: In the hallway to the computer room in Hollow Bastion, after getting the Master Form.
Torn Page locations
Torn Pages are required to play and complete 100 Acre Wood. The location of the Torn Pages are as follows:
Torn Page 1: In the Disney Castle's library
Torn Page 2: In the Pride Lands at the Oasis
Torn Page 3: In Hallow Bastion at the Crystal Fissure
Torn Page 4: At the Land Of The Dragons in the Throne Room
Torn Page 5: In Agrabah at the Tower
Keychains
Successfully complete the indicated task to get the corresponding Keychain for your Keyblade:
Bond Of Flames: Defeat Axel at Twilight Town.
Circle Of Life: Speak to Simba at the Pride Lands.
Fenrir: Defeat Sephiroth at Hollow Bastion.
Follow The Wind: Defeat Barbossa at Port Royal.
Guardian Soul: Defeat Hades in the Underworld segment at Olympus Coliseum.
Gullwing: Speak to Yuna after getting Guardian Soul.
Heros Crest: Defeat the Hydra at Olympus Coliseum.
Hidden Dragon: Defeat Shan-Yu at The Land of Dragons.
Holy Pumpkin: Defeat the Test Subject at Halloween Town.
Monochrome: Defeat Pete at Timeless River.
Oathkeeper: Successfully complete Sora's first visit to Twilight Town.
Oblivion: Defeat Xigbar at The World that Never Was.
Photon Debugger: Successfully complete Space Paranoids.
Rumbling Rose: Speak to Beast after returning to Beast's Castle.
Sleeping Lion: Go to Ansem's study at Hollow Bastion.
Star Seeker: Obtain Valor Form at The Mysterious Tower.
Sweet Memory: Successfully complete the Spooky Cave mini-game at 100 Acre Wood.
Ultima Weapon: Get the Ultima Recipe in the Twilight Town mansion basement then make it at a Moogle Shop.
Wisher's Lamp: Defeat Jafar at Agrabah.
Wonders Of The Abyss: Successfully complete Chapter 4 in Atlantica.
Ingredients
Note: Doing magic spells as well as the area may effect which item you get.